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14 docs tagged with "structure"

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all possible structures

This operation generates a list of every possible valid structure for a draft of a given size and allows the user to iterate through that list. We define valid as having at least one interlacement in every warp end and weft pick. Selecting size 4 creates 22874 valid structures. You can enter any selection number between 1-22874 to see the structure associated with that number.

complex twill

In this context, a complex twill is a straight twill with multiple ratios of interlacement in a single structure unit so that a 2 2 3 3 pattern describes a structure with two raised warp ends, two lowered ends, three raised ends, and three lowered ends. Each successive pic begins the same pattern of interlacement on an adjacent warp end, creating a diagonal pattern.

glitch satin

This experimental function was designed to algorithmically generate structures that resemble satins that include non-repeating units.

random

Generates a draft of the size specified where the value of each interlacement is generated randomly.

satin

Satin is a family of weave structures that create cloth with weft floats on one face of the fabric and warp floats on the other. The succeeding interlacements of warp and weft threads in each row occur on non-adjacent warp threads, creating a smooth surface of floating threads on each face. The number of ends between succeeding warp interlacements is consistent in each row (i.e. a 1/8 satin will have one raised warp end followed by a weft float over 8 warp ends in each row).

satin-ish

Generates a structure by shifting the first row (described by the input string), the number of shifts specified on each row. This operation interprets the term "satin" loosely as a repeating pic that is shifted 1 or more positions on each successive pic.

sawtooth

Creates a sawtooth pattern (e.g. mountain/valley zigzag) of a user specified width with a user specified number of teeth in the sawtooth as described by the segments parameter

shaded satin

Satin is a family of weave structures that create cloth with weft floats on one face of the fabric and warp floats on the other. The succeeding interlacements of warp and weft threads in each row occur on non-adjacent warp threads, creating a smooth surface of floating threads on each face. The number of ends between succeeding warp interlacements is consistent in each row (i.e. a 2/8 satin will have one raised warp end followed by a weft float over 8 warp ends in each row). Shaded satins typically use more than just one raised warp on each pic to control the visibility of the warp or weft colors proportionally.

sine wave sample

A sine wave is a mathematical function that produces values that repeats periodically over a given time window. When visualized, it looks like smooth curves traveling over and under a midpoint. In AdaCAD, a sine way is determines the position of a single interlacement along the ends of a structure.

tabby

Also known as plain weave. Plain weave is one of the most basic weave structures in which each weft thread passes over one warp end and under one warp end; the next weft pick follows the pattern on the alternate warp threads (over/under/over/under). Tabby variations include basket weave, rib weave, and rep weave. These derivatives can be generated by modifying the parameters

twill

Twill is a family of weave structures in which weft picks pass over or under one or more warp threads in a repeating pattern. The same interlacement sequence begins on an adjacent warp end, either to the left or right, in the next weft row, creating a diagonal pattern of interlacement.

upload draft

This operation allow you to upload drafts that you may have previously created and saved as black and white images, or bitmap files into the workspace. If you upload a file that is not black and white, it will automatically convert pixels to black and white based on their color value.

waffle

Waffle weave is a twill-based structure in which warp and weft floats of increasing and then decreasing lengths are bound by a border of tabby interlacements to create a grid of cells. There is typically an equal number of pics and ends in a single pattern unit. This operation generates waffle structures based on specifying the longest float and number of binding rows to surround each waffle.