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Glossary

When developing this project, we found ourselves questioning which language to use in our design: the language of programming (which sees a draft as a grid of cells) or the language of looms and cloth (which sees a draft as a list of instructions for a human-machine to perform). In the end, we decided to use a mix of all languages, but, whenever possible, to stick to the following commitments: 1. To describe drafts from the perspective of what the loom will be doing (e.g. heddle lift or lower) 2. Whenever possible, maintain the primacy of the material in what will ultimately be woven. Specifically, not to claim that the draft is the final form the cloth will take, but instead, is a set of instructions which materials will animate to different effects.

๐Ÿ“„๏ธ System

In this context, we use the term system to describe groupings of warps (e.g. warp systems) or wefts (e.g. weft systems) that will form specific design relationships. For example, it is common to think of multi-layer weaves as working by interlacing certain wefts upon certain warp systems and then lifting those systems out of the way to create "layered" structures. In another case, you might think of a double sided twill operating of two weft systems, one that will weave on the weft-facing side of the warp and the other on the warp-facing side.