Function: getFloatsAffectedByLifting()
getFloatsAffectedByLifting(
id,all_floats,wefts,warps,limit):number[]
Defined in: simulation/simulation.ts:557
This function will virtually "lift" the float specified. If this is a warp float, it will find any other warp floats or weft floats that cross over this warp in the range of limit (to the top/bottom) and mark them to be lifted. If it is a weft float, it will find any other weft floats or warp floats that cross over this weft and mark them to be lifted.
what happens, however, is as we start separating layers, the floats may "seem" farther apart because there are so many blanks in between. We need some way to 1 to be 1 nearest neighbors instead of 1 cell.
Parameters
id
number
all_floats
object[]
wefts
number
warps
number
limit
number
Returns
number[]