Function: reduceVerticesAndSetOrientation()
reduceVerticesAndSetOrientation(
paths,warps,cns,sim):WeftPath[]
Defined in: simulation/simulation.ts:2239
because each float produces two verticies, they are redundant. remove one but update y such that the one that is kept is the tallest of the two (to account for warp-face weft float blocking)
Parameters
paths
WeftPath[]
warps
number
cns
sim
Returns
WeftPath[]